Run & Gun is the working title for my final year project at university. Inspired by titles with dynamic movement such as Mirror's Edge and Titanfall, I wanted to create a basic version of such a movement system and attempt to meld it with a basic FPS combat system.

The above video is a full run-through of the final submission to the university. While some other changes will happen over the next month or so, this is the state that I'm happy to make publicly known.

Most of the changes I'd like to make are visual aspects, such as moving the camera when the player is performing certain movements, and giving the weapons some more motion when they're being held by the player.