PITE was a 2D platformer in which the player controls a princess attempting to flee a castle. The princess happens to have time manipulation powers that she has to use to solve puzzles and avoid monsters throughout the game.

This prototype doesn’t have a lot of content to it as I was more focused on the mechanics behind it, mainly the time travel and getting everything to work around it properly. A more complete version of the project would have the player receiving new abilities alongside more complicated puzzles, in a similar fashion to Braid.